![]() So you can create use topology and UV layout for the custom clothing. However, consider the following pointsfor the low resolution or low poly mesh that you create. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating. Tops: 2, - 4, Bottoms: 1, - 2, Hats: 1, - 2, Shoes: 2, Eyeware: - 1, Once you have finished sculpting your custom clothing, you have to extract certain key maps from the digital sculpting software that you are using. These maps are used for generating textures for the custom clothing when you import them in Fuse CC. The normal map holds the high-resolution details of your sculpt and projects that detail onto the low polygon geometry. You can extract the normal map from your sculpting program. Most of the detail of your clothing comes from this map. The color mask is unique to the clothing, and important for defining the regions of the custom clothing where separate substances can be used. #Adobe fuse plus adobe animate download.#Adobe fuse plus adobe animate software.
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